﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.WaitForSeconds
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.InteropServices;
using UnityEngine.Scripting;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Suspends the coroutine execution for the given amount of seconds using scaled time.</para>
  /// </summary>
  [RequiredByNativeCode]
  [StructLayout(LayoutKind.Sequential)]
  public sealed class WaitForSeconds : YieldInstruction
  {
    internal float m_Seconds;

    /// <summary>
    ///   <para>Suspends the coroutine execution for the given amount of seconds using scaled time.</para>
    /// </summary>
    /// <param name="seconds">Delay execution by the amount of time in seconds.</param>
    public WaitForSeconds(float seconds) => this.m_Seconds = seconds;
  }
}
